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Tes5edit could not open registry key
Tes5edit could not open registry key







tes5edit could not open registry key

(reported on Discord) - EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF.esl extensions don't always force loading as ESL correctly when the module is not ESL flagged #974 - xNVSE inline variable declarations comes up as error in error checking.#973 - GetIsID condition with Hazard argument is reported as an error.#972 - NPC_ 'Geared Up Weapons' should only show 1 byte.#965 - Game master automatically re-added after clean masters removes it (when no masters left).#964 - SLGM and FLOR refs are completely valid for pack data.#959 - Quick Auto Clean should force-enable "Remove OFST Data".#953 - Time passed wrong for long running scripts.#949 - Oblivion.esm shows as edited when using VQSC mode.#946 - GetNewFormID only allows 0 argument when it needs IwbFile as the input.#919 - For REFR, Linked Rooms Count needs to be updated whenever the Linked Rooms are changed.#916 - DR displayed incorrectly in Armor and Armor Addons for F3/NV.#914 - RNAM subrecord of INFO needs to be treated as case sensitive.#912 - TES4Edit crashes when trying to load Nehrim.esm.#909 - 圎dit should double apostrophes in generated LOOT masterlist entry names.

tes5edit could not open registry key

  • #894 - Several RACE subrecords are not marked as required.
  • #880 - Minor problem with double clicking during module selection.
  • #886 - Crash by confirming add of no master.
  • #875 - TES4Edit 4.0.3 not able to copy Magic Effect Records.
  • #871 - Updates for Static Collections.
  • #863 - FO4: DefaultObject forms (DFOB) should override via EditorID.
  • #860 - tooltip always disappears after a second.
  • #855 - After cleaning dlcnukaworld.esm, items in Nuka-Town market vanish.
  • #853 - FNV - cleaning dead money master erases map geometry.
  • #848 - Records with hardcoded FormIDs show as new records instead of overrides/injected.
  • #823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC.
  • #813 - Unknown field in Script Fragments decoded by Creation Kit error log.
  • tes5edit could not open registry key

  • #803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly.
  • tes5edit could not open registry key

  • #792 - Flipped indexes in display of blocks and sub-blocks.
  • #788 - For Oblivion Copy as overrides fails for MGEF.
  • #777 - Unknown Map Marker TNAM value 59.








  • Tes5edit could not open registry key